Monthly Archives: June 2014

DLC and “continued support” for a game

DLC is not a new concept. I remember getting the Game of the Year edition of Elder Scrolls III. Bethesda in particular has been releasing expansions that are often comparable to the base game for as long as I can … Continue reading

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Consumer Alert

I’d been waiting for the Max Payne series to go on sale for a while, and finally got it yesterday. Turns out, it doesn’t work on my system. It’ll launch, technically speaking. I’ve got it sitting in my list of … Continue reading

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Sir, You Are Being Hunted- survive bullets and unrelenting britishness

Survival games have been on rise lately. We’ve had 7 Days To Die, Rust, The Forest, and Steam just released another one based around a world full of dinosaurs. With all this competition, you need to stand out if you … Continue reading

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I Love “Build your own _____” Games

I’ve always been a sucker for customization, and making the gameplay feel like something specifically for me. This usually comes from making a custom character in games like Fallout, Shadowrun, and Saint’s Row, or the weapon tweaks in Payday 2 … Continue reading

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Wolfenstein: The New Order- Mini-review

Today’s piece comes courtesy of a good friend who let me watch while they played. As such, this isn’t super in-depth, but I’m putting down everything I can recall. Minor story spoilers ahead. So, Nazis won the war, and things … Continue reading

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Gunpoint

I give the developer credit for one of the most fitting taglines I’ve ever seen- “A game about hacking things and punching people.” But the fun is in the variety. Do you kill the lights and rewire the light switch … Continue reading

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Metal Gear Solid VS Mark Of The Ninja. Alt Title- stop giving me stuff you don’t want me to use!

Something that always bugged me about the MGS games is that, for a game that is ultimately against violence, they do their best to make it look cool and effective. Then they punish you for using this cool and effective … Continue reading

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